Friday, October 24, 2014

Module 6 - Fall 2014

I've fallen a bit behind posting every week, but I will be going back and taking screenshots of the progression of everything soon, when I have the time.

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As for the progress of my thesis for this week. I began to block in everything to get an idea of scale, as well as to see how the character and camera would work with the level, and to see if I need to either scale up anything to make it feel better.

After testing I moved the camera closer to the player, to allow for better visibility in close spaces, and to keep the camera from moving so much when it tries to avoid clipping the wall.

I also modeled and UV'd an operating light this week that will be used as an interactive object in the game.

Hospital floor top down view 1

Hospital floor top down view 2

Operating Light

Thursday, March 6, 2014

Been too busy lately to post, but here's the progression of some of the stuff that I'm working on.
































Saturday, February 1, 2014

Quick sculpt, about an hour starting from a sphere. Trying to start doing a few sculpts a week.





Thursday, January 30, 2014

Demon bust Zbrush sculpt, took around 3 hours. Just for fun really.











Wednesday, December 4, 2013

UDK Lighting WIP

Some lighting WIP for game I'm working on with my group for GAM 651 prototyping.